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17.10. Hashing

17.10.1. Hashing

17.10.1.1. Hashing (1)

Hashing: The process of mapping a key value to a position in a table.

A hash function maps key values to positions. It is denoted by \(h\).

A hash table is an array that holds the records. It is denoted by HT.

HT has \(M\) slots, indexed form 0 to \(M-1\).

17.10.1.2. Hashing (2)

For any value \(K\) in the key range and some hash function \(h\), \(h(K) = i\), \(0 <= i < M\), such that key(HT[i]) \(= K\).

Hashing is appropriate only for sets (no duplicates).

Good for both in-memory and disk-based applications.

Answers the question “What record, if any, has key value K?”

17.10.1.3. Simple Examples

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  • More reasonable example:
    • Store about 1000 records with keys in range 0 to 16,383.

    • Impractical to keep a hash table with 16,384 slots.

    • We must devise a hash function to map the key range to a smaller table.

17.10.1.4. Collisions (1)

  • Given: hash function h with keys \(k_1\) and \(k_2\). \(\beta\) is a slot in the hash table.

  • If \(\mathbf{h}(k_1) = \beta = \mathbf{h}(k_2)\), then \(k_1\) and \(k_2\) have a collision at \(\beta\) under h.

  • Search for the record with key \(K\):
    1. Compute the table location \(\mathbf{h}(K)\).

    2. Starting with slot \(\mathbf{h}(K)\), locate the record containing key \(K\) using (if necessary) a collision resolution policy.

17.10.1.5. Collisions (2)

  • Collisions are inevitable in most applications.
    • Example: Among 23 people, some pair is likely to share a birthday.

17.10.1.6. Hash Functions (1)

  • A hash function MUST return a value within the hash table range.

  • To be practical, a hash function SHOULD evenly distribute the records stored among the hash table slots.

  • Ideally, the hash function should distribute records with equal probability to all hash table slots. In practice, success depends on distribution of actual records stored.

17.10.1.7. Hash Functions (2)

  • If we know nothing about the incoming key distribution, evenly distribute the key range over the hash table slots while avoiding obvious opportunities for clustering.

  • If we have knowledge of the incoming distribution, use a distribution-dependent hash function.

17.10.1.8. Simple Mod Function

int h(int x) {
  return x % 16;
}
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17.10.1.9. Binning

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17.10.1.10. Mod vs. Binning

Binning vs. Mod Function

17.10.1.11. Mid-Square Method

Mid-square method example

17.10.1.12. Strings Function: Character Adding

int sascii(String x, int M) {
  char ch[];
  ch = x.toCharArray();
  int xlength = x.length();

  int i, sum;
  for (sum=0, i=0; i < x.length(); i++)
    sum += ch[i];
  return sum % M;
}

17.10.1.13. String Folding

// Use folding on a string, summed 4 bytes at a time
int sfold(String s, int M) {
  long sum = 0, mul = 1;
  for (int i = 0; i < s.length(); i++) {
    mul = (i % 4 == 0) ? 1 : mul * 256;
    sum += s.charAt(i) * mul;
  }
  return (int)(Math.abs(sum) % M);
}

17.10.1.14. Open Hashing

17.10.1.15. Bucket Hashing (1)

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17.10.1.16. Bucket Hashing (2)

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17.10.1.17. Closed Hashing

  • Closed hashing stores all records directly in the hash table.

  • Each record \(i\) has a home position \(\mathbf{h}(k_i)\).

  • If another record occupies the home position for \(i\), then another slot must be found to store \(i\).

  • The new slot is found by a collision resolution policy.

  • Search must follow the same policy to find records not in their home slots.

17.10.1.18. Collision Resolution

  • During insertion, the goal of collision resolution is to find a free slot in the table.

  • Probe sequence: The series of slots visited during insert/search by following a collision resolution policy.

  • Let \(\beta_0 = \mathbf{h}(K)\). Let \((\beta_0, \beta_1, ...)\) be the series of slots making up the probe sequence.

17.10.1.19. Insertion

// Insert e into hash table HT
void hashInsert(const Key& k, const Elem& e) {
  int home;                     // Home position for e
  int pos = home = h(k);        // Init probe sequence
  for (int i=1; EMPTYKEY != (HT[pos]).key(); i++) {
    pos = (home + p(k, i)) % M; // probe
    if (k == HT[pos].key()) {
      println("Duplicates not allowed");
      return;
    }
  }
  HT[pos] = e;
}

17.10.1.21. Probe Function

  • Look carefully at the probe function p():

    pos = (home + p(k, i)) % M; // probe
    
  • Each time p() is called, it generates a value to be added to the home position to generate the new slot to be examined.

  • \(p()\) is a function both of the element’s key value, and of the number of steps taken along the probe sequence. Not all probe functions use both parameters.

17.10.1.22. Linear Probing (1)

  • Use the following probe function:

    p(K, i) = i;
    
  • Linear probing simply goes to the next slot in the table.

  • Past bottom, wrap around to the top.

  • To avoid infinite loop, one slot in the table must always be empty.

17.10.1.23. Linear Probing (2)

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17.10.1.24. Problem with Linear Probing

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  • The primary goal of a collision resolution mechanism:
    • Give each empty slot of the table an equal probability of receiving the next record.

17.10.1.25. Linear Probing by Steps (1)

  • Instead of going to the next slot, skip by some constant c.
    • Warning: Pick M and c carefully.

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  • This effectively splits the key range, and the hash table, into two halves. This leads to reduced performance.

17.10.1.26. Linear Probing by Steps (2)

  • The probe sequence SHOULD cycle through all slots of the table.
    • Pick \(c\) to be relatively prime to \(M\).

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17.10.1.27. Pseudo-Random Probing (1)

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17.10.1.28. Pseudo-Random Probing (2)

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17.10.1.29. Quadratic Probing

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17.10.1.30. Double Hashing (1)

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17.10.1.31. Double Hashing (2)

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17.10.1.32. Analysis of Closed Hashing

The load factor is \(\alpha = N/M\) where \(N\) is the number of records currently in the table.

Hashing analysis plot

17.10.1.33. Deletion

  • Deleting a record must not hinder later searches.

  • We do not want to make positions in the hash table unusable because of deletion.

  • Both of these problems can be resolved by placing a special mark in place of the deleted record, called a tombstone.

  • A tombstone will not stop a search, but that slot can be used for future insertions.

17.10.1.34. Tombstones (1)

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17.10.1.35. Tombstones (2)

  • Unfortunately, tombstones add to the average path length.

  • Solutions:
    1. Local reorganizations to try to shorten the average path length.

    2. Periodically rehash the table (by order of most frequently accessed record).

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