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17.25. Union/FIND

17.25.1. Union/FIND

17.25.1.1. Disjoint Sets and Equivalence Classes

Sometimes we have a collection of objects that we want to divide into separate sets.

17.25.1.2. Approach

Each object initially is a separate node in its own tree.

When two objects are “equivalent”, then add them to the same tree.

Key question: Given two nodes, are they in the same tree?

17.25.1.3. Parent Pointer Implementation

17.25.1.4. Union/FIND

// General Tree implementation for UNION/FIND
public class ParPtrTree {
  private int[] array;     // Node array

  ParPtrTree(int size) {
    array = new int[size]; // Create node array
    for (int i=0; i<size; i++) {
      array[i] = -1;       // Each node is its own root to start
    }
  }

  // Merge two subtrees if they are different
  public void UNION(int a, int b) {
    int root1 = FIND(a);     // Find root of node a
    int root2 = FIND(b);     // Find root of node b
    if (root1 != root2) {          // Merge two trees
      array[root1] = root2;
    }
  }

  // Return the root of curr's tree
  public int FIND(int curr) {
    while (array[curr] != -1) {
      curr = array[curr];
    }
    return curr; // Now at root
  }
}

17.25.1.5. Weighted Union

A key goal is to keep the depth of nodes as shallow as possible (consistent with efficient processing).

Weighted Union rule:
  • When two trees are unioned, add one with fewer nodes as a child of the root of the tree with more nodes.

  • Depth is \(O(\log n)\)

17.25.1.6. Algorithm Visualization

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17.25.1.7. .

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17.25.1.8. Path Compression

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