Close
Register
Close Window

Show Source |    | About   «  30.4. Memory Management   ::   Contents   ::   30.6. Quick Hashing  »

30.5. Hashing

30.5.1. Hashing

30.5.1.1. Hashing (1)

Hashing: The process of mapping a key value to a position in a table.

A hash function maps key values to positions. It is denoted by \(h\).

A hash table is an array that holds the records. It is denoted by HT.

HT has \(M\) slots, indexed form 0 to \(M-1\).

30.5.1.2. Hashing (2)

For any value \(K\) in the key range and some hash function \(h\), \(h(K) = i\), \(0 <= i < M\), such that key(HT[i]) \(= K\).

Hashing is appropriate only for sets (no duplicates).

Good for both in-memory and disk-based applications.

Answers the question "What record, if any, has key value K?"

30.5.1.3. Simple Examples

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

  • More reasonable example:
    • Store about 1000 records with keys in range 0 to 16,383.
    • Impractical to keep a hash table with 16,384 slots.
    • We must devise a hash function to map the key range to a smaller table.

30.5.1.4. Collisions (1)

  • Given: hash function h with keys \(k_1\) and \(k_2\). \(\beta\) is a slot in the hash table.
  • If \(\mathbf{h}(k_1) = \beta = \mathbf{h}(k_2)\), then \(k_1\) and \(k_2\) have a collision at \(\beta\) under h.
  • Search for the record with key \(K\):
    1. Compute the table location \(\mathbf{h}(K)\).
    2. Starting with slot \(\mathbf{h}(K)\), locate the record containing key \(K\) using (if necessary) a collision resolution policy.

30.5.1.5. Collisions (2)

  • Collisions are inevitable in most applications.
    • Example: Among 23 people, some pair is likely to share a birthday.

30.5.1.6. Hash Functions (1)

  • A hash function MUST return a value within the hash table range.
  • To be practical, a hash function SHOULD evenly distribute the records stored among the hash table slots.
  • Ideally, the hash function should distribute records with equal probability to all hash table slots. In practice, success depends on distribution of actual records stored.

30.5.1.7. Hash Functions (2)

  • If we know nothing about the incoming key distribution, evenly distribute the key range over the hash table slots while avoiding obvious opportunities for clustering.
  • If we have knowledge of the incoming distribution, use a distribution-dependent hash function.

30.5.1.8. Simple Mod Function

int h(int x) {
  return x % 16;
}
Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.9. Binning

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.10. Mod vs. Binning

Binning vs. Mod Function

30.5.1.11. Mid-Square Method

Mid-square method example

30.5.1.12. Strings Function: Character Adding

int sascii(String x, int M) {
  char ch[];
  ch = x.toCharArray();
  int xlength = x.length();

  int i, sum;
  for (sum=0, i=0; i < x.length(); i++)
    sum += ch[i];
  return sum % M;
}

30.5.1.13. String Folding

// Use folding on a string, summed 4 bytes at a time
int sfold(String s, int M) {
  long sum = 0, mul = 1;
  for (int i = 0; i < s.length(); i++) {
    mul = (i % 4 == 0) ? 1 : mul * 256;
    sum += s.charAt(i) * mul;
  }
  return (int)(Math.abs(sum) % M);
}

30.5.1.14. Open Hashing

30.5.1.15. Bucket Hashing (1)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.16. Bucket Hashing (2)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.17. Closed Hashing

  • Closed hashing stores all records directly in the hash table.
  • Each record \(i\) has a home position \(\mathbf{h}(k_i)\).
  • If another record occupies the home position for \(i\), then another slot must be found to store \(i\).
  • The new slot is found by a collision resolution policy.
  • Search must follow the same policy to find records not in their home slots.

30.5.1.18. Collision Resolution

  • During insertion, the goal of collision resolution is to find a free slot in the table.
  • Probe sequence: The series of slots visited during insert/search by following a collision resolution policy.
  • Let \(\beta_0 = \mathbf{h}(K)\). Let \((\beta_0, \beta_1, ...)\) be the series of slots making up the probe sequence.

30.5.1.19. Insertion

// Insert e into hash table HT
void hashInsert(const Key& k, const Elem& e) {
  int home;                     // Home position for e
  int pos = home = h(k);        // Init probe sequence
  for (int i=1; EMPTYKEY != (HT[pos]).key(); i++) {
    pos = (home + p(k, i)) % M; // probe
    if (k == HT[pos].key()) {
      println("Duplicates not allowed");
      return;
    }
  }
  HT[pos] = e;
}

30.5.1.21. Probe Function

  • Look carefully at the probe function p():

    pos = (home + p(k, i)) % M; // probe
    
  • Each time p() is called, it generates a value to be added to the home position to generate the new slot to be examined.

  • \(p()\) is a function both of the element's key value, and of the number of steps taken along the probe sequence. Not all probe functions use both parameters.

30.5.1.22. Linear Probing (1)

  • Use the following probe function:

    p(K, i) = i;
    
  • Linear probing simply goes to the next slot in the table.

  • Past bottom, wrap around to the top.

  • To avoid infinite loop, one slot in the table must always be empty.

30.5.1.23. Linear Probing (2)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.24. Problem with Linear Probing

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

  • The primary goal of a collision resolution mechanism:
    • Give each empty slot of the table an equal probability of receiving the next record.

30.5.1.25. Linear Probing by Steps (1)

  • Instead of going to the next slot, skip by some constant c.
    • Warning: Pick M and c carefully.
Settings

Proficient Saving... Error Saving
Server Error
Resubmit

  • This effectively splits the key range, and the hash table, into two halves. This leads to reduced performance.

30.5.1.26. Linear Probing by Steps (2)

  • The probe sequence SHOULD cycle through all slots of the table.
    • Pick \(c\) to be relatively prime to \(M\).
Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.27. Pseudo-Random Probing (1)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.28. Pseudo-Random Probing (2)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.29. Quadratic Probing

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.30. Double Hashing (1)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.31. Double Hashing (2)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.32. Analysis of Closed Hashing

The load factor is \(\alpha = N/M\) where \(N\) is the number of records currently in the table.

Hashing analysis plot

30.5.1.33. Deletion

  • Deleting a record must not hinder later searches.
  • We do not want to make positions in the hash table unusable because of deletion.
  • Both of these problems can be resolved by placing a special mark in place of the deleted record, called a tombstone.
  • A tombstone will not stop a search, but that slot can be used for future insertions.

30.5.1.34. Tombstones (1)

Settings

Proficient Saving... Error Saving
Server Error
Resubmit

30.5.1.35. Tombstones (2)

  • Unfortunately, tombstones add to the average path length.
  • Solutions:
    1. Local reorganizations to try to shorten the average path length.
    2. Periodically rehash the table (by order of most frequently accessed record).

   «  30.4. Memory Management   ::   Contents   ::   30.6. Quick Hashing  »

nsf
Close Window