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Chapter 8 Week 9

Show Source |    | About   «  8.1. Project 3 Design   ::   Contents   ::   9.1. Hashing  »

8.2. Buffer Pools

8.2.1. Buffer Pools

8.2.1.1. Buffer Pools

  • A series of buffers used by an application to cache disk data is called a buffer pool.

  • Virtual memory uses a buffer pool to imitate greater RAM memory by actually storing information on disk and “swapping” between disk and RAM.

8.2.1.2. Buffer Pools

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8.2.1.3. Organizing Buffer Pools

  • Which buffer should be replaced when new data must be read?

  • First-in, First-out: Use the first one on the queue.

  • Least Frequently Used (LFU): Count buffer accesses, reuse the least used.

  • Least Recently used (LRU): Keep buffers on a linked list. When buffer is accessed, bring it to front. Reuse the one at end.

8.2.1.4. LRU

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8.2.1.5. Dirty Bit

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8.2.1.6. Bufferpool ADT: Message Passing

// ADT for buffer pools using the message-passing style
public interface BufferPoolADT {
  // Copy "sz" bytes from "space" to position "pos" in the buffered storage
  public void insert(byte[] space, int sz, int pos);

  // Copy "sz" bytes from position "pos" of the buffered storage to "space"
  public void getbytes(byte[] space, int sz, int pos);
}

8.2.1.7. Bufferpool ADT: Buffer Passing

// ADT for buffer pools using the buffer-passing style
public interface BufferPoolADT {
  // Return pointer to the requested block
  public byte[] getblock(int block);

  // Set the dirty bit for the buffer holding "block"
  public void dirtyblock(int block);

  // Tell the size of a buffer
  public int blocksize();
};

8.2.1.8. Design Issues

  • Disadvantage of message passing:
    • Messages are copied and passed back and forth.

  • Disadvantages of buffer passing:
    • The user is given access to system memory (the buffer itself)

    • The user must explicitly tell the buffer pool when buffer contents have been modified, so that modified data can be rewritten to disk when the buffer is flushed.

    • The pointer might become stale when the bufferpool replaces the contents of a buffer.

8.2.1.9. Some Goals

  • Be able to avoid reading data when the block contents will be replaced.

  • Be able to support multiple users accessing a buffer, and independently releasing a buffer.

  • Don’t make an active buffer stale.

8.2.1.10. Improved Interface

// Improved ADT for buffer pools using the buffer-passing style.
// Most user functionality is in the buffer class, not the buffer pool itself.

// A single buffer in the buffer pool
public interface BufferADT {
  // Read the associated block from disk (if necessary) and return a
  // pointer to the data
  public byte[] readBlock();

  // Return a pointer to the buffer's data array (without reading from disk)
  public byte[] getDataPointer();

  // Flag buffer's contents as having changed, so that flushing the
  // block will write it back to disk
  public void markDirty();

  // Release the block's access to this buffer. Further accesses to
  // this buffer are illegal
  public void releaseBuffer();
}

8.2.1.11. Improved Interface (2)

public interface BufferPoolADT {

  // Relate a block to a buffer, returning a pointer to a buffer object
  Buffer acquireBuffer(int block);
}

8.2.1.12. External Sorting

  • Problem: Sorting data sets too large to fit into main memory.
    • Assume data are stored on disk drive.

  • To sort, portions of the data must be brought into main memory, processed, and returned to disk.

  • An external sort should minimize disk accesses.

8.2.1.13. Model of External Computation

  • Secondary memory is divided into equal-sized blocks (512, 1024, etc…)

  • A basic I/O operation transfers the contents of one disk block to/from main memory.

  • Under certain circumstances, reading blocks of a file in sequential order is more efficient. (When?)

  • Primary goal is to minimize I/O operations.

  • Assume only one disk drive is available.

8.2.1.14. Key Sorting

  • Often, records are large, keys are small.
    • Ex: Payroll entries keyed on ID number

  • Approach 1: Read in entire records, sort them, then write them out again.

  • Approach 2: Read only the key values, store with each key the location on disk of its associated record.

  • After keys are sorted the records can be read and rewritten in sorted order.

8.2.1.15. Simple External Mergesort (1)

  • Quicksort requires random access to the entire set of records.

  • Better: Modified Mergesort algorithm.
    • Process \(n\) elements in \(\Theta(\log n)\) passes.

  • A group of sorted records is called a run.

8.2.1.16. Simple External Mergesort (2)

1. Split the file into two files.
2. Read in a block from each file.
3. Take first record from each block, output them in sorted order.
4. Take next record from each block, output them to a second file in sorted order.
5. Repeat until finished, alternating between output files. Read new input blocks as needed.
6. Repeat steps 2-5, except this time input files have runs of two sorted records that are merged together.
7. Each pass through the files provides larger runs.

8.2.1.17. Simple External Mergesort (3)

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8.2.1.18. Problems with Simple Mergesort

  • Is each pass through input and output files sequential?

  • What happens if all work is done on a single disk drive?

  • How can we reduce the number of Mergesort passes?

  • In general, external sorting consists of two phases:
    • Break the files into initial runs

    • Merge the runs together into a single run.

8.2.1.19. A Better Process

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8.2.1.20. Breaking a File into Runs

  • General approach:
    • Read as much of the file into memory as possible.

    • Perform an in-memory sort.

    • Output this group of records as a single run.

8.2.1.21. Replacement Selection (1)

  • Break available memory into an array for the heap, an input buffer, and an output buffer.

  • Fill the array from disk.

  • Make a min-heap.

  • Send the smallest value (root) to the output buffer.

8.2.1.22. Replacement Selection (2)

  • If the next key in the file is greater than the last value output, then

    • Replace the root with this key

    else

    • Replace the root with the last key in the array

    Add the next record in the file to a new heap (actually, stick it at the end of the array).

8.2.1.23. RS Example

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8.2.1.24. Snowplow Analogy (1)

  • Imagine a snowplow moving around a circular track on which snow falls at a steady rate.

  • At any instant, there is a certain amount of snow S on the track. Some falling snow comes in front of the plow, some behind.

  • During the next revolution of the plow, all of this is removed, plus 1/2 of what falls during that revolution.

  • Thus, the plow removes 2S amount of snow.

8.2.1.25. Snowplow Analogy (2)

8.2.1.26. Problems with Simple Merge

  • Simple Mergesort: Place runs into two files.
    • Merge the first two runs to output file, then next two runs, etc.

  • Repeat process until only one run remains.
    • How many passes for r initial runs?

  • Is there benefit from sequential reading?

  • Is working memory well used?

  • Need a way to reduce the number of passes.

8.2.1.27. Multiway Merge (1)

  • With replacement selection, each initial run is several blocks long.

  • Assume each run is placed in separate file.

  • Read the first block from each file into memory and perform an r-way merge.

  • When a buffer becomes empty, read a block from the appropriate run file.

  • Each record is read only once from disk during the merge process.

8.2.1.28. Multiway Merge (2)

  • In practice, use only one file and seek to appropriate block.

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8.2.1.29. Limits to Multiway Merge (1)

  • Assume working memory is \(b\) blocks in size.

  • How many runs can be processed at one time?

  • The runs are \(2b\) blocks long (on average).

  • How big a file can be merged in one pass?

8.2.1.30. Limits to Multiway Merge (2)

  • Larger files will need more passes – but the run size grows quickly!

  • This approach trades (\(\log b\)) (possibly) sequential passes for a single or very few random (block) access passes.

8.2.1.31. General Principles

  • A good external sorting algorithm will seek to do the following:
    • Make the initial runs as long as possible.

    • At all stages, overlap input, processing and output as much as possible.

    • Use as much working memory as possible. Applying more memory usually speeds processing.

    • If possible, use additional disk drives for more overlapping of processing with I/O, and allow for more sequential file processing.

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